AI Insights · Timothy · October 2023
Top 5 Hypercasual Games on iOS in Oman for Q3 2023
Discover the performance of the top 5 hypercasual games on iOS in Oman during Q3 2023, featuring download trends, revenue, and active user data.
During the third quarter of 2023, the hypercasual gaming landscape on iOS in Oman showcased interesting trends in downloads, revenue, and active user engagement. Here’s a detailed look at how the top 5 games performed.
Snake.io - Fun Online Snake from Kooapps saw a varied performance in weekly downloads, starting strong with around 2.5K downloads in late June but gradually declining to just over 900 by the end of September. Weekly revenue fluctuated, peaking at $137 in early August before tapering off to $40 by the quarter's end. Active users showed a similar trend, peaking at nearly 20K in early August and then declining to about 13K by the end of September.
Bridge Race by SUPERSONIC STUDIOS LTD experienced a steady decline in weekly downloads, starting at 3.2K in late June and dropping to 770 by the end of September. Despite this, the game saw a notable spike in weekly revenue, reaching $132 in late August. Active users decreased from around 9.4K in late June to 5.4K by the end of the quarter.
Going Balls, also from SUPERSONIC STUDIOS LTD, had a relatively stable performance in terms of weekly downloads, hovering around 2.2K in mid-August before dropping significantly to 579 by the end of September. Weekly revenue saw a peak of $104 in mid-August but dwindled to $6 by the quarter's end. Active users experienced a peak of 9.1K in mid-August before falling to around 5.8K by late September.
Stack Ball 3D from Azur Interactive Games Limited had a consistent performance with weekly downloads, starting at 1.4K in late June and decreasing to 401 by the end of September. The game saw minimal weekly revenue, peaking at $60 in late August. Active users started at around 9.1K in late June and fell to about 5K by the end of the quarter.
Finally, Bus Simulator: Ultimate by Zuuks Games maintained a steady performance in downloads, starting at 1.2K in late June and dropping to 465 by the end of September. Weekly revenue peaked at $109 in early July and then saw a gradual decline to $35 by the end of the quarter. Active users started at 3.7K in late June, peaked at 4.1K in mid-August, and then declined to about 1.9K by late September.
For more detailed insights and data, visit Sensor Tower.